CP 3. On Dangerous Grounds

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Michalku
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CP 3. On Dangerous Grounds

Postautor: Michalku » 14 lis 2011, 08:44

Dla tych co nie czytują forum FFG, spoilery On Dangerous Grounds.
Targa dostają bardzo zacną lokację :)

In that case, here we go: (Admins, please delete if this post is not ok.) * signifies unique. Icons are abbreviated [M], [I], and [P]. All non-game text is in italics. Commentary is in braces. I've omitted illustrator info.



Called to Court. Plot. 2/7/1. Intrigue Gambit.

When revealed, each player may put an in-House character of printed cost 3 or lower into play from his or her hand. Each player must choose 1 character he or she controls and return it to its owner's hand, if able.

The First Snow of Winter. Plot. 3/1/1.

When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands. Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

*Jalabhar Xho. Neutral Character. Noble Crest. Lord. 4 cost. 3 STR. M/P.

Renown. If you lose dominance by 4 or more total STR, discard all power on Jalabhar Xho. At the beginning of the dominance phase, if no opponent has won a challenge against you this round, Jalabhar Xho claims 2 power.

Champion's Favour. Neutral Attachment. Item. 1 cost.

Setup. Attached character gains melee. They fought with blunted weapons in a chaos of mud and blood, small troops fighting together and then turning on each other as alliances formed and fractured, until only one man was left standing.

*The Scourge. Martell Location. Dorne. 2 cost.

Any Phase: Kneel The Scourge to choose 1 character. That character loses a [M], an [I], and a [P] icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

*Lyanna Stark. Neutral {yes} Character. Noble Crest. Lady. 4 cost. 3 STR. I/P. {One of the Nedliest cards I've seen yet.}

Renown. Non-unique characters get -1 STR while knelt. After Lyanna Stark is killed, stand all Lord characters in play. Those characters gain deadly until the end of the round. "Promise me..."

Maiden of Poisons. Martell Character. Shadow Crest. Bastard. Sand Snake. s1 cost. 3 STR. I/P. {Yay! Another snake!}

House Martell only. Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase.

*Sunspear Tourney Grounds. Martell Location. Dorne. 1 cost.

House Martell only. Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.) {Counting up the number of uniques seems to be a prevalent theme in this pack. Also, holy cancels, Batman.}

*Meereen Tourney Grounds. Targaryen Location. The East. 1 cost.

House Targaryen only. Response: After a character is declared as an attacker or defender, kneel Meereen Tourney Grounds to give that character -1 STR until the end of the phase. (-3 STR instead if you control more unique characters than each opponent.)

[endless] Ride Them Down. Event. {This one is SO good, imo.}

House Targaryen only. Challenges: Choose an attacking Dothraki or Knight character. That character gains renown until the end of the challenge. Response: After you win a [P] challenge by 4 or more total STR, return Ride Them Down from your discard pile to your hand.

*Nagga's Hill. Greyjoy Location. Iron Islands. 2 cost.

Response: After you win an unopposed challenge, kneel Nagga's Hill to choose a non-unique, non-event card in the losing player's discard pile. Put that card into play under your control. At the end of the phase, discard that card if it is still in play.

The Iron Price. Greyjoy Attachment. Condition. 1 cost.

Attach to an opponent's House card. If you have more than 1 opponent, after a player wins a [M] challenge against the owner of attached House card, kneel The Iron Price. Then, the winner of the challenge claims 1 power for each character killed for claim.

Fiery Kiss. Event. Shadow Crest. s0 cost.

House Baratheon only. Response: After Fiery Kiss comes out of Shadows, choose 1 non-Army [Baratheon] character in your dead pile and put it into play. That character gains vigilant until the end of the phase. At the end of the phase, discard the character if it is still in play.

*Alannys Greyjoy. Greyjoy Character. Lady. Queen. 3 cost. 3 STR. I/P.

House Greyjoy only. Response: Kneel Alannys Greyjoy to cancel an effect triggered by a player with 3 or more non-character cards in his or her discard pile. "Maron? Rodrik, where are you? Theon, my baby, come to Mother."

*Shyra Errol. Baratheon Character. Lady. 2 cost. 3 STR. P.

Response: After a character you control is killed, discard Shyla Errol from play to discard 1 power from the killed character. Then, move the remaining power from that character to another character you control. {I had to look her up: http://awoiaf.westeros.org/index.php/Shyra_Errol}

Enemy to the Crown. Baratheon Attachment. Condition. 1 cost.

Attach to an opponent's House card. If you have more than 1 opponent, after a player wins a [P] challenge against the owner of attached House card, kneel Enemy to the Crown. Then, the winner of the challenge stands 1 character for each power moved for claim.

*Myrcella Lannister. Lannister/Martell Character. Noble Crest. Lady. 2 cost. 2 STR. P. {Ghaston Grey makes me sad.}

If you have more than 1 opponent, Myrcella Lannister gains: "Any Phase: Kneel Myrcella Lannister to choose an opponent. Exchange Titles with that player." She had all of her mother's beauty, and none of her nature.

*Lannisport Tourney Grounds. Lannister Location. Westerlands. 2 cost.

House Lannister only. Response: After you win an [I] challenge, kneel Lannisport Tourney Grounds to choose and kneel 1 character. Then, if you control more unique characters than each opponent, discard all power on that character. {Poor, poor, poor Beric Dondarrion. Yikes.}

*Winterfell Practice Yard. Stark Location. The North. 2 cost.

House Stark only. Challenges: Kneel Winterfell Practice Yard to choose 1 character. That character gains melee until the end of the phase. If you control more unique characters than each opponent, it also gains renown until the end of the phase.

*Harrenhal. Stark Location. Riverlands. 3 cost.

House Stark only. Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck. {I like how you don't have to reveal them.}
Fire and blood

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Re: On Dangerous Grounds

Postautor: berto » 14 lis 2011, 09:02

Bardzo ciekawe karty, martell dostal znow dopalke, lokacja bardzo fajna al Myrcella w ogole odlot. Potwierdzily sie pogloski o noblu za 2 golda. Targ tez wydaje mi sie nie ma na co narzekac, lokacja fajna do burna a renown doda speedu dothrakom. Ciekawy pomysl z daniem snakowi odebranie ikon, moze pojawi sie alternatywa dla kombo decku.

michaelius
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Re: On Dangerous Grounds

Postautor: michaelius » 14 lis 2011, 10:06

Noble rush dostal ciekawe karty.

Co do targow to lokacja jakas wybitna nie jest - zazwyczaj bedziesz mial -1 bo az tak duzo unikatow w Targach sie nie ma na stole. Event dobry, chociaz szkoda, ze nie dziala na smoki.

A co do Martelli to hmm chyba zaczynam rozumiec czemu Rogue zazwyczaj uzywa sarkazmu piszac o nich :mrgreen:

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Re: On Dangerous Grounds

Postautor: Michalku » 14 lis 2011, 10:17

michaelius pisze:Co do targow to lokacja jakas wybitna nie jest - zazwyczaj bedziesz mial -1 bo az tak duzo unikatow w Targach sie nie ma na stole.

-1 do siły to mało? Bez żadnych restrykcji?
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Re: On Dangerous Grounds

Postautor: zaylek » 14 lis 2011, 10:40

Myrcella i prawie broken arm ^^
Unbowed, unbent, unbroken.
Giving up kills people.

michaelius
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Re: On Dangerous Grounds

Postautor: michaelius » 14 lis 2011, 10:53

@Michałku

System jest jaki jest i po zapakowaniu 30+ charakterow, 10 obnizarek (w targach jeszcze dochodzi cos na influence) zostaje nam 12-18 kart na wszystko inne. Wiec imho nie zawsze jest miejsce na karty zaledwie dobre ;)

A do tego to lokacja - coraz wiecej jajek w koszyku z napisem Fleeing to the wall ;)

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Re: On Dangerous Grounds

Postautor: Michalku » 14 lis 2011, 11:06

michaelius pisze:System jest jaki jest i po zapakowaniu 30+ charakterow, 10 obnizarek (w targach jeszcze dochodzi cos na influence) zostaje nam 12-18 kart na wszystko inne. Wiec imho nie zawsze jest miejsce na karty zaledwie dobre ;)

Widzisz - ja tej karty nie traktuję jako zaledwie dobrej. Kwestia gustu, ale w burn decku dla mnie bomba i na pewno znajdzie miejsce, wszystko kwestia konstrukcji decku (np. ja nie używam tylu obniżarek). Do tego można myśleć o większej ilości uniq'ów, żeby efekt był piorunujący.

michaelius pisze:A do tego to lokacja - coraz wiecej jajek w koszyku z napisem Fleeing to the wall ;)

Przy ok 20 lokacjach w talii ta jedna naprawdę niewiele zmienia :D
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Re: On Dangerous Grounds

Postautor: berto » 14 lis 2011, 13:21

Nie wiem czy lokacja sie zmiesci, jest ok ale zgadzam sie ze jakas wybitna nie jest. Zalezy dosc sporo od buildu. W slabo influencowym decku bedzie latwiej ja wcisnac, w innych nie miesci sie...

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Re: On Dangerous Grounds

Postautor: Breaker » 14 lis 2011, 19:09

oj, beda przerobki w moim decku, beda ostre. mozliwe ze nawet wroce do venoma. tlustosci takie jak dawno nie bylo

plot tez calkiem ciekawy i mi sie podoba, trzeba go przemyslec.
House Martell Loyalist. Unbowed, Unbent, Unbroken.

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ljal
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Re: On Dangerous Grounds

Postautor: ljal » 14 lis 2011, 19:47

Lokacja do Targow jest bardzo dobra, tania i skuteczna (nie ma restrykcji - rzadkie), problem jest ja zmiescic do decku. Przez to ze Targowie musza miec duzo lokacji na stole zeby uruchomic skuteczny burn z recyclingiem, wspartym ambushem (a na ten moment uwazam, ze inne decki na targow po prostu nie graja), to mysle ze robi sie klopot. Do przemyslenia, ale kto powiedzial ze ma byc latwo. Podtrzymuje moje zdanie, ze FF nie ma pomyslu na Targow. Karta podobna do innych lokacji w tym chapterpacku - jakas cecha charakterystyczna dla domu, wiec co? Jasne burn! Ale nikt nie popatrzyl, ze akurat targow nie lokacja jest potrzebna, lecz moze cos innego? Do dyskusji oczywiscie co. Moim skromnym zdaniem, dobrych postaci. Tego jest baaaardzo malo. Odpowiadajac zas na zarzut ze dostali Selmy'ego, to odpowiem, ze dobrych postaci w targach policze na palcach jednej reki. Porownaj z JAKIMKOLWIEK innym domem. Stad czesta koniecznosc gry neutral char.


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